Leadership
Write a literature review with least 10 articles/books that define leadership. Include a direct quote from the author as you describe the article.
From those and your own research, conclude your paper by offering your own reflections of what you have discovered, and your own definition of leadership.
The whole point of the assignment is to demonstrate through research that there are about as many definitions of leadership as there are leaders and researchers of
leadership.
Use Leadership Theory and Practice (seventh edition) by Peter G. Northouse as one of the sources please!
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5.
Topic: LEGAL, ETHICAL AND PROFESSIONAL ISSUES IN HEALTHCARE
Use the readings to evaluate the philosphical and theoretical underpinnings of ethical decision-making and compare and contrast two differing essential features or
core principles of medical and behavioral ethical codes
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File Baddock et al 2012.pdf (145.752 KB) File Botes 2000.pdf (462.448 KB) File Botes2 2000.pdf (656.157 KB) File Freeman (2001).pdf (12.234 MB) File Jones 2004.pdf
(225.99 KB) File Lawrence and Curlin 2009.pdf (70.854 KB) File Lillemoen 2012.pdf (185.233 KB) File Richard 2010.pdf (2.373 MB) File Rolfsen 2010.pdf (459.492 KB) File
Rosenbaum 2011.pdf (40.563 KB) File Sokol et al 2011.pdf (232.69 KB)
6.
1
1005ICT Assignment – Summer Semester, 2016 This assignment can be done either individually or as a
team of at most two students. The submission date is as specified in the Course Profile and the
submission method will be communicated during semester. The idea of the Game Cross Numbers is to arrive
at the figures given in the bottom row and the right-most column of the table by following the
arithmetic operators in the order they are given (that is left to right and top to bottom). Use
only numbers in the range specified below the table to complete the blank squares. +
x 15 + x + – x 21 x + +
x + 20 33 10 20 Use numbers in the range 1 – 9
Part 1. (25 marks) Implement the game with a text based interface and the arithmetic
operators + (add), – (subtract) and x (multiply). Your implementation must include: 1. User must logon
with a username and password to play. 2. User can restart a game that they were playing previously. 3. User
can generate a new game of dimension n by n (in the example above n = 6) and also
specify the number range allowed. The arithmetic operators must vary from game to game. 4. As an option, entry
of a number that would make the solution so far entered invalid is flagged immediately. 5. User can ask for
help by having a valid next number automatically inserted into the table. 6. User will get a score that will
depend on the time taken, the difficulty of the game, whether they had selected the immediate notification
of an invalid number and the number of times help was received. 7. User scores can be displayed along with
the dimension of the associated game, time taken and the difficulty of the game.
2
Part 2. (25 marks) Inheriting from the classes you generated for Part 1, generate a version of
the game specifically for computer programmers by adding the following features: 1. Add the arithmetic
operators / (integer divide) and % (modulus). 2. Add the binary operators & (bitwise and), |
(bitwise or), ! (bitwise not) and ^ (bitwise exclusive or). 3. Add the feature that the result
generated from each operator can only be in the range 0..N (e.g. when a calculation is done, at
each step % N is performed on the answer before the next step is performed). 4. Add an option for
the operators to be performed in accordance with the Java precedence. 5. Add the feature that different
number systems can be used (e.g. binary, octal, hex). Part 3. (20 marks) Design and implement a GUI
interface to your game so that the use of the keyboard is minimised. Notes: 1. You must
actually write all Java code submitted using either JPLIDE or NetBeansJPL. 2. You must produce a Word
documents describing your code and the testing you have performed. A tool for generating UML diagrams
can be found at http://horstmann.com/violet/ (10 marks) Marking This assignment is worth 20% of your
final grade. The assignment will be marked out of 100 and marks will be allocated as follows:
1. Documentation of software and testing : 15 marks 2. Quality of Java code (e.g. indentation, appropriate
naming conventions, class structure, method structure,…) : 15 marks 3. Implementation of Game including testing :
70 marks Please note that all submitted assignments will be analysed by a plagiarism detector
that is specifically designed for assignment submissions containing Java source code.
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